I’ve already ranted, ad nauseum on the MMO design page, about the virtues and pitfalls of sandbox versus theme park game design but recently I think I might have stumbled upon a definition that works better. I think the problem revolves around the overuse of the term “sandbox”. My idea of a sandbox game comes from Ultima Online where the players were given a world without any structured content and essentially just told to go out and make their own fun, and we did just that for many
