More details on Guild Wars 2 “World vs. World” system

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I posted, just recently, of my personal concerns over the endgame content available at launch for Guild Wars 2 and then a few days later ArenaNet decides to drop this golden bomb of PvP information making me look, even more, like a stuttering jackass.  Well here’s the lowdown if you haven’t already skimmed the Q&A.  Remember DAoC frontiers?  Ok, now imagine that, but bigger, better and gilded in awesome.

Essentially the RvR *ahem* sorry WvW battles will be fought between 3 rival

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Guild Wars 2 PvP: A rough outline

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A friend recently asked me what I knew about the upcoming Guild Wars 2 PvP system and after attempting to answer I was disheartened to realize how little I actually knew. After some exhaustive web crawling I still am unsatisfied with the quantity of information available, however, I was able to put together a very basic outline of what one might expect to see upon release.

To break it down there are going to be two main categories of PvP available in Guild Wars 2. The

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Guild Wars 2 developer Colin Johanson speaks out

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There is an awesome article written by lead content designer Colin Johanson up at the Guild Wars 2 website. There is not any PvP relevance to the article but it did point out quite a few of the inherent flaws in PvE content that make it such a bitter pill to swallow. I won’t bother trying to rephrase the content as he says it much more ebulliently then I could manage so head on over and take a look!

 

Q&A with Eric FlannumQ&A with Eric Flannum

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Eric Flannum over at ArenaNet was kind enough to answer some of the questions that have cropped up surrounding the slew of new information being introduced via their new blog.  I, of course, was unable to resist the chance to throw my 2 cents in.  I’ll just take this blow by blow copying over the question and answers then giving you my take on both.

Q: We’ve read some concerns about limitations of a 10-slot skill bar. Some players feel that it’s inflexible and

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Guild Wars 2 Launches official blogGuild Wars 2 Launches official blog

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The good fellows down at ArenaNet have launched their first official blog for their upcoming MMO Guild Wars 2 and still active Guild Wars 1 fans.  Their first post by Mike O’Brien covers many topics that I’ve harped on for years about story (read RPG here) elements in most MMO’s being lackluster.  I found Guild Wars 1 to have an excellent storyline that kept me and my friends playing right up until completion.  The problems started afterward as the game lacked the world

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