APB’s perception problem

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I’ve been sinking quite a bit of my free time into All Points Bulletin lately and I’ve been having a blast.  The issue I’ve been having lately though is the rampant cheating.  Or rather, the perception of rampant cheating.  I am enjoying a 50-80% win rate (depending on how much caffeine I’ve consumed that evening) and for me the wall hackers and aimboters are a nuisance that can usually be overcome just by outplaying them (getting the drop of them, changing up guns/tactics) as

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APB patch 1.5 released!

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All points bulletin had it’s first major revamp from it’s new overlords at GamersFirst.  This heralds in a whole slew of new changes and while (for now) the game is still in closed beta, this is the first step towards open beta, at least according to Bjorn over at the official blog.  The “patch” itself is a whopping 3.86 gigs so don’t come rushing home expecting to jump right into game if your one of the lucky individuals in the closed beta.  Personally

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APB to release on June 29th

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I’m not quite sure if APB qualifies as an MMO but it does tout a “persistent state world” which in their terms boils down to 100 players (I’m assuming both cops and robbers?) per city and multiple cities you can travel between, so I guess it quantifies as being “massively multiplayer”.  Even though there is a hardcap on how many players can be in a city, that’s about the limit of what todays servers can handle and not be bogged down in ridiculous lag.  In any case I’m willing to

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